CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
mp_friendlyfire
|
true
|
sv, cl, nf, rep, release : Allows team members to injure other members of their team
是否开启队友伤害
|
mp_give_player_c4
|
true
|
sv, cl, rep, release : Whether this map should spawn a c4 bomb for a player or not.
地图是否为玩家生成C4炸弹
|
mp_global_damage_per_second
|
0
|
sv, rep, release : If above 0, deal non-lethal damage to players over time.
大于0时,每秒对玩家造成非致命伤害
|
mp_guardian_bomb_plant_custom_x_mark_location
|
0
|
sv, cl, rep, release : x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
守护任务自定义炸点的X坐标
|
mp_guardian_force_collect_hostages_timeout
|
50
|
sv, release : Force bots to collect hostages after this amount of time if no enemy has been seen.
守护任务无敌后Bot强制救人时间(秒)
|
mp_guardian_target_site
|
-1
|
sv, release : If set to the index of a bombsite, will cause random spawns to be only created near that site.
指定炸点索引后只在该点附近刷新
|
mp_halftime
|
false
|
sv, cl, rep, release : Determines whether the match switches sides in a halftime event.
是否启用半场交换
|
mp_halftime_duration
|
15
|
sv, cl, rep, release : Target number of seconds that halftime lasts; shortened if team intros are active
|
mp_halftime_pausematch
|
0
|
sv, cl, rep, release : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
|
mp_halftime_pausetimer
|
0
|
sv, cl, rep, release : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
|
mp_heavyassaultsuit_aimpunch
|
true
|
sv, cl, rep, release : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
|
mp_heavyassaultsuit_cooldown
|
5
|
sv, cl, rep, release : Determines cooldown of purchase.
重型防爆服冷却时间(秒)
|
mp_heavyassaultsuit_deploy_timescale
|
0.8
|
sv, cl, rep, release : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
|
mp_heavyassaultsuit_speed
|
130
|
sv, cl, rep, release : The max speed of a player when they are wearing the heavy assault suit
穿戴重型防爆服时的移动速度
|
mp_heavybot_damage_reduction_scale
|
1
|
sv, cl, rep, release : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
|
mp_hostages_max
|
2
|
sv, rep, release : Maximum number of hostages to spawn.
|
mp_hostages_rescuetime
|
1
|
sv, cl, rep, release : Additional time added to round time if a hostage is reached by a CT.
|
mp_hostages_run_speed_modifier
|
1
|
sv, rep, release : Default is 1.0, slow down hostages by setting this to < 1.0.
|
mp_hostages_spawn_farthest
|
false
|
sv, rep, release : When enabled will consistently force the farthest hostages to spawn.
|
mp_hostages_spawn_force_positions
|
0
|
sv, rep, release : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
|
总命令数: 519
已翻译: 326