CS2 命令查询

查询服务器命令及参数设置

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服务器命令 (281)
多人游戏命令 (238)
命令 默认值 描述
mp_friendlyfire true
sv, cl, nf, rep, release : Allows team members to injure other members of their team
是否开启队友伤害
mp_give_player_c4 true
sv, cl, rep, release : Whether this map should spawn a c4 bomb for a player or not.
地图是否为玩家生成C4炸弹
mp_global_damage_per_second 0
sv, rep, release : If above 0, deal non-lethal damage to players over time.
大于0时,每秒对玩家造成非致命伤害
mp_guardian_bomb_plant_custom_x_mark_location 0
sv, cl, rep, release : x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
守护任务自定义炸点的X坐标
mp_guardian_force_collect_hostages_timeout 50
sv, release : Force bots to collect hostages after this amount of time if no enemy has been seen.
守护任务无敌后Bot强制救人时间(秒)
mp_guardian_target_site -1
sv, release : If set to the index of a bombsite, will cause random spawns to be only created near that site.
指定炸点索引后只在该点附近刷新
mp_halftime false
sv, cl, rep, release : Determines whether the match switches sides in a halftime event.
是否启用半场交换
mp_halftime_duration 15
sv, cl, rep, release : Target number of seconds that halftime lasts; shortened if team intros are active
mp_halftime_pausematch 0
sv, cl, rep, release : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 0
sv, cl, rep, release : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch true
sv, cl, rep, release : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 5
sv, cl, rep, release : Determines cooldown of purchase.
重型防爆服冷却时间(秒)
mp_heavyassaultsuit_deploy_timescale 0.8
sv, cl, rep, release : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 130
sv, cl, rep, release : The max speed of a player when they are wearing the heavy assault suit
穿戴重型防爆服时的移动速度
mp_heavybot_damage_reduction_scale 1
sv, cl, rep, release : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 2
sv, rep, release : Maximum number of hostages to spawn.
mp_hostages_rescuetime 1
sv, cl, rep, release : Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 1
sv, rep, release : Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest false
sv, rep, release : When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 0
sv, rep, release : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
显示 81-100 项,共 519 项
总命令数: 519 已翻译: 326