CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
mp_afterroundmoney
|
0
|
sv, cl, rep, release : amount of money awared to every player after each round
每回合结束后奖励给每位玩家的金钱数
|
mp_anyone_can_pickup_c4
|
false
|
sv, cl, rep, release : If set, everyone can pick up the c4, not just Ts.
如果设置为true,所有人都可以拾取C4,而不仅仅是T阵营
|
mp_autokick
|
true
|
sv, rep, release : Kick idle/team-killing/team-damaging players
自动踢出挂机、误伤或队友伤害的玩家
|
mp_autoteambalance
|
true
|
sv, nf, release :
自动平衡队伍人数
|
mp_backup_restore_list_files
|
cmd
|
sv, release : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
列出最近的备份回合文件,支持限制显示数量
|
mp_backup_restore_load_autopause
|
true
|
sv, release : Whether to automatically pause the match after restoring round data from backup
从备份恢复回合数据后是否自动暂停比赛
|
mp_backup_restore_load_file
|
cmd
|
sv, release : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
加载玩家金钱、KDA、分数和队伍分数,并重置到下一回合
|
mp_backup_round_auto
|
true
|
sv, release : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
启用后将保留内存备份以便玩家重连,即使未写入磁盘
|
mp_backup_round_file
|
backup
|
sv, release : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
设置后,服务器会将所有回合信息保存到指定格式的文件中
|
mp_backup_round_file_last
|
0
|
sv, release : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
每次写入备份文件时,此变量会更新为文件名
|
mp_backup_round_file_pattern
|
%prefix%_round%round%.txt
|
sv, release : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
设置后,服务器按此模式命名备份文件
|
mp_bot_ai_bt
|
0
|
sv, release : Use the specified behavior tree file to drive the bot behavior.
指定行为树文件驱动Bot行为
|
mp_bot_ai_bt_clear_cache
|
cmd
|
sv, release : Clears the cache for behavior tree files.
清除行为树文件缓存
|
mp_buy_allow_grenades
|
true
|
sv, cl, rep, release : Whether players can purchase grenades from the buy menu or not.
是否允许玩家从购买菜单购买手雷
|
mp_buy_allow_guns
|
255
|
sv, cl, rep, release : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
是否允许购买各类枪械,按位控制不同类型
|
mp_buy_anywhere
|
0
|
sv, cl, nf, rep, release : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
允许玩家在任意地点购买(0=默认,1=双方,2=T,3=CT)
|
mp_buy_during_immunity
|
0
|
sv, cl, nf, rep, release : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
允许玩家在无敌状态下购买(0=默认,1=双方,2=T,3=CT)
|
mp_buytime
|
45
|
sv, cl, rep, release : How many seconds after round start players can buy items for.
回合开始后可购买物品的秒数
|
mp_c4_cannot_be_defused
|
false
|
sv, cl, rep, release : If set, the planted c4 cannot be defused.
如果设置为true,已安放的C4无法被拆除
|
mp_c4timer
|
40
|
sv, cl, nf, rep, release : how long from when the C4 is armed until it blows
C4爆炸倒计时(秒)
|
总命令数: 519
已翻译: 326