CS2 命令查询

查询服务器命令及参数设置

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服务器命令 (281)
多人游戏命令 (238)
命令 默认值 描述
mp_afterroundmoney 0
sv, cl, rep, release : amount of money awared to every player after each round
每回合结束后奖励给每位玩家的金钱数
mp_anyone_can_pickup_c4 false
sv, cl, rep, release : If set, everyone can pick up the c4, not just Ts.
如果设置为true,所有人都可以拾取C4,而不仅仅是T阵营
mp_autokick true
sv, rep, release : Kick idle/team-killing/team-damaging players
自动踢出挂机、误伤或队友伤害的玩家
mp_autoteambalance true
sv, nf, release :
自动平衡队伍人数
mp_backup_restore_list_files cmd
sv, release : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
列出最近的备份回合文件,支持限制显示数量
mp_backup_restore_load_autopause true
sv, release : Whether to automatically pause the match after restoring round data from backup
从备份恢复回合数据后是否自动暂停比赛
mp_backup_restore_load_file cmd
sv, release : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
加载玩家金钱、KDA、分数和队伍分数,并重置到下一回合
mp_backup_round_auto true
sv, release : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
启用后将保留内存备份以便玩家重连,即使未写入磁盘
mp_backup_round_file backup
sv, release : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
设置后,服务器会将所有回合信息保存到指定格式的文件中
mp_backup_round_file_last 0
sv, release : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
每次写入备份文件时,此变量会更新为文件名
mp_backup_round_file_pattern %prefix%_round%round%.txt
sv, release : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
设置后,服务器按此模式命名备份文件
mp_bot_ai_bt 0
sv, release : Use the specified behavior tree file to drive the bot behavior.
指定行为树文件驱动Bot行为
mp_bot_ai_bt_clear_cache cmd
sv, release : Clears the cache for behavior tree files.
清除行为树文件缓存
mp_buy_allow_grenades true
sv, cl, rep, release : Whether players can purchase grenades from the buy menu or not.
是否允许玩家从购买菜单购买手雷
mp_buy_allow_guns 255
sv, cl, rep, release : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
是否允许购买各类枪械,按位控制不同类型
mp_buy_anywhere 0
sv, cl, nf, rep, release : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
允许玩家在任意地点购买(0=默认,1=双方,2=T,3=CT)
mp_buy_during_immunity 0
sv, cl, nf, rep, release : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
允许玩家在无敌状态下购买(0=默认,1=双方,2=T,3=CT)
mp_buytime 45
sv, cl, rep, release : How many seconds after round start players can buy items for.
回合开始后可购买物品的秒数
mp_c4_cannot_be_defused false
sv, cl, rep, release : If set, the planted c4 cannot be defused.
如果设置为true,已安放的C4无法被拆除
mp_c4timer 40
sv, cl, nf, rep, release : how long from when the C4 is armed until it blows
C4爆炸倒计时(秒)
显示 1-20 项,共 519 项
总命令数: 519 已翻译: 326