CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
mp_dogtag_despawn_on_killer_death
|
true
|
sv, rep, release : Whether dogtags should despawn when their killer dies
击杀者死亡时狗牌是否消失
|
mp_dogtag_despawn_time
|
120
|
sv, rep, release : How many seconds dogtags should stay around before despawning automatically (0 = infinite)
狗牌自动消失前的持续时间(秒,0=无限)
|
mp_dogtag_pickup_rule
|
0
|
sv, rep, release : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
狗牌可被谁捡起(0=击杀者,1=击杀队伍,2=被害队伍,3=双方队伍,4=所有人)
|
mp_drop_grenade_enable
|
true
|
sv, cl, rep, release : Allows players to drop grenades.
允许玩家丢弃手雷
|
mp_drop_knife_enable
|
false
|
sv, cl, rep, release : Allows players to drop knives.
允许玩家丢弃小刀
|
mp_economy_reset_rounds
|
0
|
sv, cl, rep, release : Reset all player money every N rounds (0 for never)
每N回合重置所有玩家金钱(0为不重置)
|
mp_endmatch_votenextleveltime
|
20
|
sv, release : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
比赛结束后投票下一张地图的时间(秒)
|
mp_endmatch_votenextmap
|
false
|
sv, cl, rep, release : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
比赛结束后是否投票下一张地图
|
mp_endmatch_votenextmap_keepcurrent
|
true
|
sv, cl, rep, release : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
投票地图列表中是否保留当前地图
|
mp_endmatch_votenextmap_wargames_modes
|
0
|
sv, release : Modes available for endmatch voting during War Games. Separate names with spaces.
战争游戏模式下可投票的模式名称(用空格分隔)
|
mp_endmatch_votenextmap_wargames_nummaps
|
3
|
sv, release : Maximum number of maps to include in endmatch voting during War Games
战争游戏投票可选地图最大数量
|
mp_endmatch_votenextmap_wargames_nummodes
|
1
|
sv, release : Maximum number of other War Games to include in endmatch voting during War Games
战争游戏投票可选模式最大数量
|
mp_endwarmup_player_count
|
0
|
sv, cl, rep, release : Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
提前结束热身所需最少玩家数,0为需满员
|
mp_equipment_reset_rounds
|
0
|
sv, cl, rep, release : Reset all player equipment every N rounds (0 for never)
每N回合重置所有玩家装备(0为不重置)
|
mp_footsteps_serverside
|
true
|
sv, release : Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
服务器端始终播放脚步声,客户端不再本地计算
|
mp_force_pick_time
|
15
|
sv, cl, rep, release : The amount of time a player has on the team screen to make a selection before being auto-teamed
队伍选择界面玩家可选时间,超时自动分队
|
mp_forcecamera
|
0
|
sv, cl, rep, release : Restricts spectator modes for dead players
限制死亡玩家的观战模式
|
mp_fraglimit
|
0
|
sv, nf, release :
击杀数限制
|
mp_free_armor
|
2
|
sv, cl, rep, release : Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
是否自动给予防弹衣(1=防弹衣,2=头盔)
|
mp_freezetime
|
5
|
sv, nf, rep, release : how many seconds to keep players frozen when the round starts
回合开始时冻结玩家的秒数
|
总命令数: 519
已翻译: 326