CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
mp_competitive_endofmatch_extra_time
|
15
|
sv, release : After a competitive match finishes rematch voting extra time is given for rankings.
竞技赛结束后,排名投票的额外时间(秒)
|
mp_consecutive_loss_aversion
|
1
|
sv, cl, rep, release : How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
连败后获胜对连败奖金的影响(0=完全重置,1=第一局减少,2=第二局开始减少)
|
mp_consecutive_loss_max
|
4
|
sv, cl, rep, release :
最大连败计数
|
mp_coopmission_bot_difficulty_offset
|
0
|
sv, rep, release : The difficulty offset modifier for bots during coop missions.
合作任务中Bot难度修正值
|
mp_ct_default_grenades
|
0
|
sv, cl, rep, release : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
CT出生时默认携带的手雷列表
|
mp_ct_default_melee
|
weapon_knife
|
sv, cl, rep, release : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
CT出生时默认近战武器(如小刀、泰瑟枪)
|
mp_ct_default_primary
|
0
|
sv, cl, rep, release : The default primary (rifle) weapon that the CTs will spawn with
CT出生时默认主武器(步枪)
|
mp_ct_default_secondary
|
weapon_hkp2000
|
sv, cl, rep, release : The default secondary (pistol) weapon that the CTs will spawn with
CT出生时默认副武器(手枪)
|
mp_damage_headshot_only
|
false
|
sv, cl, rep, release : Determines whether non-headshot hits do any damage.
是否只允许爆头造成伤害
|
mp_damage_scale_ct_body
|
1
|
sv, cl, rep, release : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
CT受到身体伤害的倍率
|
mp_damage_scale_ct_head
|
1
|
sv, cl, rep, release : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
CT受到爆头伤害的倍率
|
mp_damage_scale_t_body
|
1
|
sv, cl, rep, release : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
T受到身体伤害的倍率
|
mp_damage_scale_t_head
|
1
|
sv, cl, rep, release : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
T受到爆头伤害的倍率
|
mp_damage_vampiric_amount
|
0
|
sv, rep, release : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
设置后,攻击者可按比例吸收造成的伤害
|
mp_death_drop_c4
|
true
|
sv, cl, rep, release : Whether c4 is droppable
玩家死亡时是否掉落C4
|
mp_death_drop_defuser
|
true
|
sv, cl, rep, release : Drop defuser on player death
玩家死亡时是否掉落拆弹器
|
mp_death_drop_grenade
|
2
|
sv, cl, rep, release : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
玩家死亡时掉落的手雷类型(0=无,1=最佳,2=当前或最佳,3=全部)
|
mp_death_drop_gun
|
1
|
sv, cl, rep, release : Which gun to drop on player death: 0=none, 1=best, 2=current or best
玩家死亡时掉落的武器类型(0=无,1=最佳,2=当前或最佳)
|
mp_death_drop_healthshot
|
true
|
sv, cl, rep, release : Drop healthshot on player death
玩家死亡时是否掉落回血针
|
mp_death_drop_taser
|
true
|
sv, cl, rep, release : Drop taser on player death
玩家死亡时是否掉落泰瑟枪
|
总命令数: 519
已翻译: 326