CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
sv_accelerate_use_weapon_speed
|
true
|
sv, cl, nf, rep, release :
是否使用武器速度影响加速度
|
sv_air_max_wishspeed
|
30
|
sv, cl, rep, release :
空中最大期望速度
|
sv_airaccelerate
|
100
|
sv, cl, nf, rep, release :
空中加速度参数
|
sv_allchat
|
true
|
sv, nf, release : Players can receive all other players' text chat, no death restrictions
玩家是否可以接收所有其他玩家的文字聊天,无死亡限制
|
sv_allow_annotations
|
false
|
sv, cl, rep, release : Allow clients to use the annotation system on the server.
允许客户端在服务器上使用标注系统
|
sv_allow_votes
|
true
|
sv, release : Allow voting?
是否允许投票
|
sv_alltalk
|
false
|
sv, nf, release : Players can hear all other players' voice communication, no team restrictions
玩家是否可以听到所有其他玩家的语音通信,无团队限制
|
sv_auto_adjust_bot_difficulty
|
true
|
sv, release : Adjust the difficulty of bots each round based on contribution score.
根据贡献分数自动调整每回合机器人的难度
|
sv_auto_cstrafe_attempt_window
|
1
|
sv, release : The length of the window of trailing counter-strafe attempts considered during input automation detection.
在输入自动化检测期间考虑的反向加速尝试窗口长度
|
sv_auto_cstrafe_kick
|
false
|
sv, release : Whether or not to kick players when counter-strafe input automation is detected.
是否在检测到反向加速输入自动化时踢出玩家
|
sv_auto_cstrafe_logging
|
0
|
sv, release : 0: never, 1: every time counter-strafe input automation is detected, 2: every counter-strafe
反向加速输入自动化日志记录(0:从不,1:每次检测到时,2:每次反向加速)
|
sv_auto_cstrafe_lower_overlap_pct_threshold
|
0
|
sv, release : The percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold.
尝试窗口中重叠尝试的百分比阈值,低于此值时在成功阈值触发输入自动化检测
|
sv_auto_cstrafe_min_attempts
|
1
|
sv, release : The minimum number of counter-strafe attempts required for input automation detection. The player must be moving more than 135.2 units/s for their counter-strafe to be considered an attempt. An attempt is either considered a success (counter-strafing took place within a single tick), an overlap (both directions were held for 1+ ticks) or an underlap (neither direction was held for 1+ ticks).
输入自动化检测所需的最小反向加速尝试次数
|
sv_auto_cstrafe_sequence_length
|
1
|
sv, release : The length of sequential counter-strafe attempts evaluated relative to the success threshold. Input automation detection considers the best sequence within the larger attempt window.
相对于成功阈值评估的连续反向加速尝试长度
|
sv_auto_cstrafe_success_threshold
|
1
|
sv, release : The minimum number of successful counter-strafes within a best sequence that will trigger input automation detection. The number of successes that trigger input automation detection is interpolated between the success threshold and a 'perfect' sequence (all counter-strafes in a sequence are successes), depending on the player's percentage of overlapping counter-strafe attempts.
在最佳序列中触发输入自动化检测的最小成功反向加速次数
|
sv_auto_cstrafe_upper_overlap_pct_threshold
|
0
|
sv, release : The percentage of overlapping attempts in the attempt window below which input automation detection is triggered when all counter-strafes in a sequence are successes.
尝试窗口中重叠尝试的百分比阈值,低于此值时在序列中所有反向加速都成功时触发输入自动化检测
|
sv_auto_full_alltalk_during_warmup_half_end
|
false
|
sv, release : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
启用后将在热身、半场和比赛结束时自动开启完全全语音模式
|
sv_autobunnyhopping
|
false
|
sv, cl, rep, release : Players automatically re-jump while holding jump button
玩家按住跳跃键时自动连跳
|
sv_autobuyammo
|
false
|
sv, cl, nf, rep, release : Enable automatic ammo purchase when inside buy zones during buy periods
在购买区域内的购买时间内启用自动购买弹药
|
sv_autoexec_mapname_cfg
|
false
|
sv, release : Execute a mapname cfg file on the server automatically in custom game modes that require it.
在需要的自定义游戏模式中自动执行地图名称cfg文件
|
总命令数: 519
已翻译: 328