CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
mp_warmup_pausetimer
|
0
|
sv, cl, rep, release : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
|
mp_warmup_start
|
cmd
|
sv, release : Start warmup.
|
mp_warmuptime
|
90
|
sv, cl, rep, release : How long the warmup period lasts. Changing this value resets warmup.
|
mp_warmuptime_all_players_connected
|
0
|
sv, cl, rep, release : Warmup time to use when all players have connected. 0 to disable.
|
mp_warmuptime_match_cancelled
|
5
|
sv, cl, rep, release : Warmup time to use when the match will be cancelled (eg. due to a live VAC ban).
|
mp_weapon_next_owner_touch_time
|
1.3
|
sv, cheat, release :
|
mp_weapon_prev_owner_touch_time
|
1.5
|
sv, cl, rep, cheat, release :
|
mp_weapon_self_inflict_amount
|
0
|
sv, rep, release : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
|
mp_weapons_allow_heavy
|
-1
|
sv, cl, rep, release : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
允许购买重型武器的队伍(-1=任意,0=无,2=T,3=CT)
|
mp_weapons_allow_heavyassaultsuit
|
false
|
sv, cl, rep, release : Determines whether heavyassaultsuit is permitted.
是否允许使用重型防爆服
|
mp_weapons_allow_map_placed
|
true
|
sv, cl, rep, release : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
比赛开始时是否保留地图放置的武器
|
mp_weapons_allow_pistols
|
-1
|
sv, cl, rep, release : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
允许购买手枪的队伍(-1=任意,0=无,2=T,3=CT)
|
mp_weapons_allow_rifles
|
-1
|
sv, cl, rep, release : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
允许购买步枪的队伍(-1=任意,0=无,2=T,3=CT)
|
mp_weapons_allow_smgs
|
-1
|
sv, cl, rep, release : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
允许购买冲锋枪的队伍(-1=任意,0=无,2=T,3=CT)
|
mp_weapons_allow_typecount
|
2
|
sv, cl, rep, release : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
每回合每种武器类型最多购买次数(0=禁止,-1=无限制)
|
mp_weapons_allow_zeus
|
2
|
sv, cl, rep, release : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
每回合最多可购买的宙斯电击枪数量(0=禁止,-1=无限制)
|
mp_weapons_max_gun_purchases_per_weapon_per_match
|
-1
|
sv, cl, rep, release : Max number of times a player may purchase any weapon per match
每场比赛每种武器最多购买次数
|
mp_win_panel_display_time
|
3
|
sv, cl, rep, release : The amount of time to show the win panel between matches / halfs
每局/半场结束后胜利面板显示时间(秒)
|
sv_accelerate
|
5.5
|
sv, cl, nf, rep, release :
加速度参数
|
sv_accelerate_debug_speed
|
false
|
sv, cl, nf, rep, release :
加速度调试速度开关
|
总命令数: 519
已翻译: 328