CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
sv_damage_prediction_allowed
|
true
|
sv, cl, rep, release :
|
sv_deadtalk
|
false
|
sv, cl, nf, rep, release : Dead players can speak (voice, text) to the living
死亡玩家是否可以与活着的玩家通信(语音、文字)
|
sv_debug_client_not_in_pvs
|
false
|
sv, cheat : If set, draw failed client PVS checks with red box
|
sv_debug_overlays_bandwidth
|
65536
|
release : Broadcast server debug overlays traffic
|
sv_debug_overlays_broadcast
|
false
|
nf, cheat, release : Broadcast server debug overlays
|
sv_deltaticks_enforce
|
2
|
release : By default, player must ack delta ticks in order. How to enforce it: 2 = kick all clients, 1 = kick only TV clients, 0 = do not kick.
|
sv_deltaticks_log
|
2
|
release : Whether diagnostic logging is enabled when clients ack delta ticks out of order. Policy: 2 = log all out of order acks, 1 = log only when disconnect is triggered, 0 = do not log.
|
sv_disable_immunity_alpha
|
false
|
sv, cl, rep, release : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
如果设置,客户端不会每帧为免疫效果修改玩家模型渲染设置
|
sv_disable_observer_interpolation
|
false
|
sv, cl, rep, release : Disallow interpolating between observer targets on this server.
禁止在此服务器上观察者目标之间的插值
|
sv_disable_radar
|
0
|
sv, cl, rep, release : 0: regular radar; 1: always disabled; 2: disabled in warmup
0:正常雷达;1:始终禁用;2:热身时禁用
|
sv_disable_teamselect_menu
|
false
|
sv, cl, rep, release : Disable teamselect menu on clients
在客户端禁用队伍选择菜单
|
sv_disconnected_player_data_hold_time
|
60
|
sv, cl, rep, release : Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
保留断开连接玩家数据的持续时间(秒),用于记分板显示
|
sv_disconnected_players_cleanup_delay
|
0
|
sv, release : Delay between player disconnecting and their corpse getting cleaned up.
玩家断开连接和其尸体被清理之间的延迟
|
sv_dz_cash_bundle_size
|
50
|
sv, rep, release : Size of a cash bundle
现金包的大小
|
sv_dz_cash_mega_bundle_size
|
13
|
sv, rep, release : Size of a mega cash bundle
大型现金包的大小
|
sv_dz_contractkill_reward
|
10
|
sv, rep, release : Cash bundles to award for a successful contract kill
成功完成合约击杀奖励的现金包数量
|
sv_dz_hostage_rescue_reward
|
18
|
sv, cl, rep, release : Number of cash bundles to award for rescuing a hostage
营救人质奖励的现金包数量
|
sv_dz_squad_wipe_reward
|
2
|
sv, cl, rep, release : Number of cash bundles to award for eliminating a squad
消灭一个小队奖励的现金包数量
|
sv_enable_alternate_baselines
|
1
|
release : Allow alternate baseline system, set to 2 for debugging spew.
|
sv_enable_delta_packing
|
true
|
release : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
|
总命令数: 519
已翻译: 328