CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
mp_td_dmgtokick
|
300
|
sv, rep, release : The damage threshhold players have to exceed in a match to get kicked.
|
mp_td_dmgtowarn
|
200
|
sv, rep, release : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
|
mp_td_spawndmgthreshold
|
50
|
sv, rep, release : The damage threshold players have to exceed at the start of the round to be warned/kick.
|
mp_team_intro_time
|
6.5
|
sv, nf, rep, release : How many seconds for team intro
|
mp_team_timeout_max
|
1
|
sv, cl, rep, release : Number of timeouts each team gets per match.
每队最大暂停次数
|
mp_team_timeout_ot_add_each
|
0
|
sv, cl, rep, release : Number of timeouts to add for each team when match goes to 2nd and each next overtime.
|
mp_team_timeout_ot_add_once
|
0
|
sv, cl, rep, release : Number of timeouts to add for each team when regulation time ends and match goes to overtime.
|
mp_team_timeout_ot_max
|
1
|
sv, cl, rep, release : Max number of timeouts each team can have per OT after all OT timeouts got added.
|
mp_team_timeout_time
|
60
|
sv, cl, rep, release : Duration of each timeout.
每次暂停的持续时间(秒)
|
mp_teamcashawards
|
true
|
sv, cl, rep, release : Teams can earn money by performing in-game actions
队伍是否获得金钱奖励
|
mp_teamflag_1
|
0
|
sv, release : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
|
mp_teamflag_2
|
0
|
sv, release : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
|
mp_teamlogo_1
|
0
|
sv, release : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
|
mp_teamlogo_2
|
0
|
sv, release : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
|
mp_teammatchstat_1
|
0
|
sv, release : A non-empty string sets first team's match stat.
|
mp_teammatchstat_2
|
0
|
sv, release : A non-empty string sets second team's match stat.
|
mp_teammatchstat_cycletime
|
45
|
sv, release : Cycle match stats after so many seconds
|
mp_teammatchstat_holdtime
|
5
|
sv, release : Decide on a match stat and hold it additionally for at least so many seconds
|
mp_teammatchstat_txt
|
0
|
sv, release : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
|
mp_teammates_are_enemies
|
false
|
sv, cl, nf, rep, release : When set, your teammates act as enemies and all players are valid targets.
队友是否显示为敌人
|
总命令数: 519
已翻译: 328