CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
sv_guardian_health_refresh_per_wave
|
50
|
sv, release : Health given to survivors per wave in guardian mode.
守护者模式中每波后给幸存者的生命值
|
sv_guardian_heavy_all
|
false
|
sv, release :
|
sv_guardian_heavy_count
|
0
|
sv, release :
|
sv_guardian_max_wave_for_heavy
|
0
|
sv, release :
|
sv_guardian_min_wave_for_heavy
|
0
|
sv, release :
|
sv_guardian_refresh_ammo_for_items_on_waves
|
0
|
sv, release : List of additional weapons to refill ammo on waves.
在波次中补充弹药的额外武器列表
|
sv_guardian_respawn_health
|
50
|
sv, release : Starting health of guardian players when respawned.
守护者玩家重生时的起始生命值
|
sv_guardian_spawn_health_ct
|
100
|
sv, release : Starting health in guardian modes.
守护者模式中的起始生命值
|
sv_guardian_spawn_health_t
|
100
|
sv, release : Starting health in guardian modes.
守护者模式中的起始生命值
|
sv_guardian_starting_equipment_humans
|
0
|
sv, release : Extra starting equipment for human players in guardian modes
守护者模式中人类玩家的额外起始装备
|
sv_health_approach_enabled
|
true
|
sv, rep, release :
启用生命值逐渐接近目标值
|
sv_health_approach_speed
|
10
|
sv, rep, release :
生命值接近目标值的速度
|
sv_hegrenade_damage_multiplier
|
1
|
sv, cl, rep, release :
高爆手雷伤害倍数
|
sv_hegrenade_radius_multiplier
|
1
|
sv, cl, rep, release :
高爆手雷爆炸半径倍数
|
sv_hibernate_postgame_delay
|
5
|
release : # of seconds to wait after final client leaves before hibernating.
|
sv_hibernate_when_empty
|
true
|
release : Puts the server into extremely low CPU usage mode when no clients connected
当没有客户端连接时将服务器置于极低CPU使用模式
|
sv_hide_roundtime_until_seconds
|
0
|
sv, cl, rep, release :
|
sv_highlight_distance
|
500
|
sv, cl, rep, release :
|
sv_highlight_duration
|
3.5
|
sv, cl, rep, release :
|
sv_hoststate_quit_syscall
|
false
|
release : When enabled, game server will quit immediately via syscall instead of running host states shutdown sequence
|
总命令数: 519
已翻译: 328