CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
sv_steamgroup
|
0
|
nf, release : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
此服务器所属的Steam群组ID
|
sv_steamgroup_exclusive
|
false
|
release : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
如果设置,当服务器为空时只有Steam群组成员能加入,公众只能在服务器有玩家时加入
|
sv_step_move_vel_min
|
64
|
sv, cl, rep, cheat : Min velocity for step move.
|
sv_stopspeed
|
80
|
sv, cl, nf, rep, release : Minimum stopping speed when on ground.
在地面上的最小停止速度
|
sv_strafing_inaccuracy_bias
|
0.5
|
sv, cl, rep, cheat, release :
|
sv_strafing_inaccuracy_enabled
|
false
|
sv, cl, rep, cheat, release :
|
sv_strafing_inaccuracy_scale
|
0.1
|
sv, cl, rep, cheat, release :
|
sv_stressbots
|
false
|
release : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
如果设置为1,服务器计算数据并向机器人填充数据包,用于性能测试
|
sv_tags
|
0
|
nf, release : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
服务器标签,用于向客户端浏览服务器时提供额外信息,用逗号分隔标签
|
sv_talk_after_dying_time
|
0
|
sv, cl, rep, release : The number of seconds a player can continue talking after dying as if they were still alive
玩家死亡后可以继续像活着一样说话的秒数
|
sv_talk_enemy_dead
|
true
|
sv, cl, rep, release : Dead players can hear all dead enemy communication (voice, chat)
死亡玩家是否可以听到所有死亡敌人的通信(语音、聊天)
|
sv_talk_enemy_living
|
false
|
sv, cl, rep, release : Living players can hear all living enemy communication (voice, chat)
活着的玩家是否可以听到所有活着敌人的通信(语音、聊天)
|
sv_teamid_overhead
|
true
|
sv, cl, nf, rep, release : Shows teamID over player's heads. 0 = off, 1 = on
在玩家头顶显示队伍ID。0=关闭,1=开启
|
sv_teamid_overhead_always_prohibit
|
false
|
sv, cl, nf, rep, release : Determines whether cl_teamid_overhead_always is prohibited.
决定是否禁止cl_teamid_overhead_always
|
sv_teamid_overhead_maxdist
|
0
|
sv, cl, rep, release : If >0, server will override cl_teamid_overhead_maxdist
如果>0,服务器将覆盖cl_teamid_overhead_maxdist
|
sv_teamid_overhead_maxdist_spec
|
0
|
sv, cl, rep, release : If >0, server will override cl_teamid_overhead_maxdist_spec
如果>0,服务器将覆盖cl_teamid_overhead_maxdist_spec
|
sv_timebetweenducks
|
0.4
|
sv, cl, rep, release : Minimum time before recognizing consecutive duck key
识别连续下蹲键之间的最小时间
|
sv_turning_inaccuracy_angle_min
|
4
|
sv, cl, rep, cheat, release :
|
sv_turning_inaccuracy_decay
|
0.8
|
sv, cl, rep, cheat, release :
|
sv_turning_inaccuracy_enabled
|
false
|
sv, cl, rep, cheat, release :
|
总命令数: 520
已翻译: 326