CS2 命令查询
查询服务器命令及参数设置
命令 | 默认值 | 描述 |
---|---|---|
sv_maxvelocity
|
350
|
sv, cl, rep, release : Maximum speed any ballistically moving object is allowed to attain per axis.
任何弹道移动物体在每个轴上允许达到的最大速度
|
sv_memlimit
|
0
|
cheat, release : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
|
sv_merge_changes_after_tick_with_calcdelta
|
1
|
release : This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix.
|
sv_metaduplication
|
cmd
|
cheat : Check serializer meta for duplication, add verbose to command for full spew
|
sv_min_jump_landing_sound
|
260
|
sv, cl, rep, release :
跳跃落地声音的最小速度阈值
|
sv_minimum_desired_chicken_count
|
0
|
sv, rep, release : Minimum number of chickens to attempt to spawn in the map
尝试在地图中生成的最小鸡数量
|
sv_minrate
|
98304
|
rep, release : Min bandwidth rate allowed on server, 0 == unlimited
服务器允许的最小带宽速率,0=无限制
|
sv_networkvar_perfieldtracking
|
true
|
release : Track individual field offset changes, rather than a single dirty flag for the whole entity.
|
sv_networkvar_validate
|
false
|
release : Validate each StateChanged against known offsets.
|
sv_noclipaccelerate
|
5
|
sv, cl, a, nf, rep :
|
sv_noclipduringpause
|
false
|
sv, cl, rep, cheat : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|
sv_noclipfriction
|
4
|
sv, cl, a, nf, rep : Friction during noclip move.
|
sv_noclipspeed
|
1200
|
sv, cl, a, nf, rep :
|
sv_outofammo_indicator
|
false
|
sv, cl, rep, release :
弹药耗尽指示器开关
|
sv_packstats
|
cmd
|
release : Show entity packing stats, pass 'clear' as argument to reset counts.
|
sv_parallel_checktransmit
|
2
|
sv, release : Set to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers.
|
sv_parallel_packentities
|
2
|
release : Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
|
sv_parallel_sendsnapshot
|
2
|
release : 0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2: send jobs asynchronously; 3: send jobs run in parallel but block to not overlap the next tick; 4: main server clients' send jobs run in parallel, then HLTV server jobs; this approximately matches pre-async profile for a single HLTV server configuration
|
sv_party_mode
|
false
|
sv, cl, rep, release : Party!!
派对模式开关
|
sv_password
|
0
|
prot, nf, norecord, release : Server password for entry into multiplayer games
多人游戏服务器密码
|
总命令数: 519
已翻译: 328