CS2 命令查询

查询服务器命令及参数设置

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服务器命令 (281)
多人游戏命令 (238)
命令 默认值 描述
sv_maxvelocity 350
sv, cl, rep, release : Maximum speed any ballistically moving object is allowed to attain per axis.
任何弹道移动物体在每个轴上允许达到的最大速度
sv_memlimit 0
cheat, release : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_merge_changes_after_tick_with_calcdelta 1
release : This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix.
sv_metaduplication cmd
cheat : Check serializer meta for duplication, add verbose to command for full spew
sv_min_jump_landing_sound 260
sv, cl, rep, release :
跳跃落地声音的最小速度阈值
sv_minimum_desired_chicken_count 0
sv, rep, release : Minimum number of chickens to attempt to spawn in the map
尝试在地图中生成的最小鸡数量
sv_minrate 98304
rep, release : Min bandwidth rate allowed on server, 0 == unlimited
服务器允许的最小带宽速率,0=无限制
sv_networkvar_perfieldtracking true
release : Track individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validate false
release : Validate each StateChanged against known offsets.
sv_noclipaccelerate 5
sv, cl, a, nf, rep :
sv_noclipduringpause false
sv, cl, rep, cheat : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 4
sv, cl, a, nf, rep : Friction during noclip move.
sv_noclipspeed 1200
sv, cl, a, nf, rep :
sv_outofammo_indicator false
sv, cl, rep, release :
弹药耗尽指示器开关
sv_packstats cmd
release : Show entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_checktransmit 2
sv, release : Set to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers.
sv_parallel_packentities 2
release : Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
sv_parallel_sendsnapshot 2
release : 0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2: send jobs asynchronously; 3: send jobs run in parallel but block to not overlap the next tick; 4: main server clients' send jobs run in parallel, then HLTV server jobs; this approximately matches pre-async profile for a single HLTV server configuration
sv_party_mode false
sv, cl, rep, release : Party!!
派对模式开关
sv_password 0
prot, nf, norecord, release : Server password for entry into multiplayer games
多人游戏服务器密码
显示 381-400 项,共 519 项
总命令数: 519 已翻译: 328